|Current version||3.5.0 (April 13, 2013), Blog post|
|Author(s)||SpaceToad, SirSengir, CovertJaguar, cpw et.al.|
|Related websites||Minecraftforum thread, BuildCraft Wiki (Wikia)|
|Page Last Updated||26. April 2013|
Mods > Buildcraft
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¬ Buildcraft Recipe List
BuildCraft is a mod that introduces a huge variety of new gameplay elements to Minecraft. Pipes allow you to create elaborate transportation infrastructures that take care of all your item sorting and transportation needs, you can have mining wells and quarries do your mining for you, you can automate the processing of the mined resources, and do much, much more!
BuildCraft basically works with all blocks that have designated inventory slots, so you can use it in conjunction with a huge variety of other mods like Thaumcraft or Industrial Craft.
Use the key combination "CTRL + F" (on Mac: "CMD + F") to search for specific items with your browser's text search function.
|Wooden Gear||Wooden Gears are needed for the construction of a variety of building materials and machines, including the Redstone Engine and other gears.|
|Stone Gear||Stone Gears are needed for the construction of a Wrench, Iron Gears and the Steam Engine.|
|Iron Gear||Iron Gears are needed for the construction of a variety of machines as well as Gold Gears.|
|Gold Gear||Gold Gears are needed for the construction of a variety of advanced machines as well as Diamond Gears.|
|Diamond Gear||Diamond Gears are needed for the construction of the highest tier machines, which include the Quarry, the Refinery and the Builder.|
Oil is a black, opaque liquid that occurs naturally in the world of Minecraft. It can be found in the form of geysers or small pools in almost
all biomes, including the open ocean. Oil pools are probably the easiest to find in desert biomes, where they are quite abundant. You can save
yourself a lot of trouble searching for oil by heading directly for a desert biome. If you have a minimap, the puddles will be even easier
It can be picked up with regular bucket, however, it is much easier to obtain if you set up a Pump, and connect it to a Tank using Waterproof Pipes. You can then draw it out of the tanks and into a Refinery in order to turn it into fuel for the powering of Combustion Engines, which you need to run a Quarry. You can use raw oil to run your combustion engines, it is however recommended to refine it into fuel instead, which burns with a much higher efficiency.
Aside from tanks and buckets, oil can also be picked up and stored in capsules from Forestry and Industrial Craft.
Fuel is an amber-colored liquid that does not occur naturally in the world and that cannot be placed, either.
It is created by refining oil in the Refinery and like oil, it can be stored in Tanks. One unit of fuel burns 7.5 times longer in a combustion engine than the same amount of oil, so refining your oil supplies is definitely worth it.
You can withdraw fuel from a tank by rightclicking the tank with an empty bucket. Capsules and cans from Forestry and Industrial Craft can also be used to withdraw fuel, and as opposed to buckets, those capsules and cans can also be stacked.
|Wooden Transport Pipe||
The Wooden Transport Pipe can pull items out of inventories (like chests, furnaces, machines etc.). It needs to be powered by an engine to able to withdraw items, and the amount of items it can pull out depends on the engine: a Redstone Engine pulls out one item at a time, a Steam Engine pulls out eight items at a time, and a Combustion Engine pulls out one stack at a time.
If the block the items are being pulled out of has several inventories, you need to pay close attention to where you place the Wooden Transport Pipe. If you want to access a furnace, for example, you have to place the pipe at the top if you want to access the input slot, if you want to access the fuel slot, you have to place it at the bottom, and if you want to access the output slot, you have to place the pipe at one of the sides of the block.
|Cobblestone Transport Pipe||The Cobblestone Transport Pipe is one of the most basic pipes and has no other functions besides transporting items. It does not connect to Stone Transport Pipes, which you can use to construct compact, yet diverse transport systems that don't take up much space.|
|Stone Transport Pipe||The Stone Transport Pipe is one of the most basic pipes and has no other functions besides transporting items. It does not connect to Cobblestone Transport Pipes, which you can use to construct compact, yet diverse transport systems that don't take up much space.|
|Sandstone Transport Pipe||The Sandstone Transport Pipe can connect to other transport pipes, but will not connect to chests, machines or other blocks that have an item inventory. This allows the construction of much more compact piping setups for item processing and sorting.|
|Iron Transport Pipe||The Iron Transport Pipe is a one-way pipe, where items can enter from up to five directions, but leave from only one exit. The exit side, or the output, is the clear one, while the entry sides are of a light grey color. You can change the output direction by either right-clicking the pipe with a Wrench, or by applying a Redstone signal.|
|Golden Transport Pipe||Items that pass through a Golden Transport Pipe receive a significant speed boost that will last for about 16 blocks in Cobblestone Transport Pipes, and a bit longer in Stone Transport Pipes.|
|Diamond Transport Pipe||
The Diamond Transport Pipe acts as a filter for all items that pass through it. All pipes that are attached to it will be assigned a color
(black, grey, red, blue, green or yellow). You can then rightclick the Diamond Transport Pipe with a Wrench to
adjust which items should go into which direction.
In order to so, place those items in the colored item slots. Rows where no items are specified will receive all incoming items, except the ones that are specified in other rows.
An example: You have connected a total of four pipes to a Diamond Transport Pipe, and the connected pipes are marked with the colors black, grey, red and blue. The black pipe is the "incoming pipe", where the items are coming from. You place Cobblestone in the red row and Dirt in the blue row. All incoming Cobblestone will now be redirected to the pipe connected on the red output side, all Dirt will be redirected to the pipe connected on the blue output side, and all other item will be redirected to the pipe connected on the grey output side, since there are no items specified in the row.
|Obsidian Transport Pipe||
The Obsidian Transport Pipe acts as a collector that can suck up items that are dropped on the floor or in a storage minecart and forward them
to connected pipes. Normally, it can only pick up items that directly touch it. However, its range increases if you power it with an engine.
When powered by an engine, the amount of items it can suck up is similar to the Wooden Transport Pipe: if powered by a Redstone Engine, it sucks up one item at a time, if powered by a Steam Engine, it sucks up eight items at a time, and if poweered by a Combustion Engine, it sucks up one stack at a time.
|Emerald Transport Pipe||
Like the Wooden Transport Pipe, the Emerald Transport Pipe needs to be powered by an engine and can draw items out of chests. In addition to that, it has a GUI in which you can specify up to nine items that will be drawn out of a connected inventory.
Rightclick the pipe without a wrench in your hand to open the GUI. The items are extracted in a Round Robin manner, which means that the pipe will extract one of each items as specified in the filters GUI, starting from the left. So if you put two Cobblestone, one Dirt and one Gravel in the filter, the pipe will extract items in the following order: 1) Cobblestone, 2) Cobblestone, 3) Dirt, 4) Gravel. After that, it will start again at 1).
If no items are specified in the GUI, nothing will be extracted out of the connected inventory.
|Void Transport Pipe||The Void Transport Pipe will delete all items that enter it. It provides a safer and less CPU-intensive way of deleting items than dropping them in lava or onto a cactus.|
|Pipe Waterproof||Pipe Waterproof is necessary for making pipes suitable for the transport of liquids like water, lava and oil.|
|Wooden Waterproof Pipe||The Wooden Waterproof Pipe can pull liquids out of a tank, a refinery or any other kind of compatible container or machinery. It needs to be powered by an engine.|
|Stone Waterproof Pipe||The Stone Waterproof Pipe is a basic transport pipe for liquids. Like regular transport pipes, it does not connect to its Cobblestone equivalent. You can use this to construct compact, yet diverse pipeline systems that don't take up much space.|
|Cobblestone Waterproof Pipe||The Cobblestone Waterproof Pipe is a basic transport pipe for liquids. Like regular transport pipes, it does not connect to its Stone equivalent. You can use this to construct compact, yet diverse pipeline systems that don't take up much space.|
|Sandstone Waterproof Pipe||Like the Sandstone Transport Pipe, the Sandstone Waterproof Pipe only connects to other liquid pipes, and not to machines or storage blocks for liquids. You can use this for more compact piping setups.|
|Iron Waterproof Pipe||
The Iron Waterproof Pipe accepts incoming liquids from up to five directions, but only outputs to one single direction. The incoming directions will be masked in grey, while the direction of the output is indicated by a clear pipe.
You can change the output direction by rightclicking it with a wrench, or by applying a redstone signal. It is useful for combining several incoming streams into one single pipe.
|Golden Waterproof Pipe||The Golden Waterproof Pipe transports liquids faster than any other kind of liquid pipe. While inside the pipe, liquids will be transported at the rate of 1.6 buckets per second. Note that as opposed to Golden Transport Pipes the transport of liquids is only accelerated while the liquids are inside the Golden Waterproof Pipe.|
|Emerald Waterproof Pipe||The Emerald Waterproof Pipe acts like a regular Wooden Waterproof Pipe, but it can draw liquids four times faster out of a container or a machine. Like a regular Wooden Waterproof Pipe, it needs to be powered by an engine.|
|Void Waterproof Pipe||Like the Void Transport Pipe, the Void Waterproof Pipe will delete all fluids that enter it. If combined with a pump, this can be used to completely drain a pond or a small lake, or to get rid of a lava pit.|
|Wooden Conductive Pipe||The Wooden Conductive Pipe is used to extract Buildcraft energy from engines. Just place it next to an engine that is not aligned to any other block that requires engine power. Using Redstone Engines is not recommended, as their power output is so low that all the energy generated by them will vanish during transport. Use Steam Engines or Combustion Engines instead.|
|Stone Conductive Pipe||The Stone Conductive Pipe is used to transport Buildcraft energy from the engines that generate it to the blocks that need it to operate. They have an energy loss of 1% per block, so if you want to transport energy over large distances, you should use a Golden Conductive Pipe instead.|
|Golden Conductive Pipe||The Golden Conductive Pipe can transport energy over long distances. Unlike the Stone Conductive Pipe, it only loses 0.01% of the transferred energy per block.|
|Wrench||The wrench can be used to rotate and orient Engines and Transport Pipes as well as configure Logistics Pipes. For example, you can use it to determine the output side of an Iron Transport Pipe.|
The Landmarks define the area where the Quarry, the Filler and the
Architect Table operate. If you power a landmark with a Redstone signal, for example from a Redstone torch or a lever,
it will emit blue beams that are not stopped by terrain into all six directions. You can use this as a guide for placing your next landmarks - make
sure that every landmark has direct line-of-sight with at least one other landmark, and that one single landmark has direct line-of-sight with
all other landmarks. Note that like torches, you can place landmarks on walls as well.
Once you have placed at least three landmarks (four for three-dimensional areas), rightclick them with a Wrench so that they connect with each other (screenshot 1, screenshot 2).
The Pathmark is a very peculiar tool that can only be used in conjunction with a Builder.
Unlike Landmarks, they do not need to be placed in a rectangular manner in order to be able to connect with each other. When you rightclick a Pathmark with a Wrench, it will connect itself with the nextmost two Pathmarks through a red line, forming a path. If you then place a Builder in front of either the start Pathmark or the end Pathmark, all Pathmarks will create a black-yellow-striped path. Supply the Builder with a blueprint or a template, energy and sufficient materials, and it will reproduce the blueprint or the template as often as possible unto the path.
If you harness this function cleverly, you can use it to automate the construction of roads, railroads, mineshafts or large farms.
The Redstone Engine is the weakest, but also the cheapest of all BuildCraft engines. You can switch it on by applying a redstone signal to it.
Once the engine is switched on, it will progressively heat up and get faster, which is indicated by the color of its main shaft. However, as opposed
to the Steam Engine or the Combustion Engine, it does not blow up as long as it is
connected to something (that something does not even have to be active).
Usually, the Redstone Engine is primarily used to power Wooden Transport Pipes or Automatic Crafting Tables, making it an essential part of automatic item processing and distribution systems.
You can place up to eight Redstone Engines in a row in order to speed up the powering process, that is, craft items faster or draw them faster out of an inventory connected to a Wooden Transport Pipe. If you want to speed up the rather long warming-up process, you can do so by placing a Steam Engine right besides the Redstone Engine and have the former help the latter to get up on speed.
Ah, the Steam Engine, hissing and puffing herald to the upcoming Age of Industrialization, a means of cheap and yet quite powerful energy
generation. It burns up fuel the same way a furnace does, so you can fire it with coal, charcoal, wooden planks, sticks etc. The most
efficient fuel for the Steam Engine would be charcoal since it is created from a renewable source (trees).
You need to apply a Redstone signal to the Steam Engine in order for it to turn on. Take care that you activate it only when you need it. As long as it can send its power to a receiving engine, machine or Conductive Pipe, it will run safe without overheating. However, if its power is not fully used, or if it cannot send its power output anywhere, it can overheat with time and ultimately explode. You don't want that to happen next to your precious chests and machines.
The Combustion Engine is the most powerful of all BuildCraft engines. When used on a Wooden Transport Pipe, it
can withdraw one whole stack of items at a time, and it is also the best type of engine for powering a Quarry or a
It has one internal storage for water and fuel each. The water is used for cooling. As long as the engine has water in the cooling tank, it will run smoothly without any danger of exploding. In this status, the main shaft of the engine is of a green color. Once the engine starts overloading, the shaft will turn orange, and when it is of a deep red, the engine is in immediate danger of exploding. You can prevent this by connecting Waterproof Pipes to the engine and supply it with water from a Pump. One single pump can keep up to three combustion engines supplied with water.
The combustion engine accepts lava, oil and fuel as well as biofuel from the Forestry mod. Regular fuel has the highest energy efficiency, so you would do well to start building a refinery as soon as possible if you want to run one or several Quarries.
The energy output of a combustion engine depends on the fuel it burns. For example, it would take four combustion engines running on unrefined oil to power a refinery at maximum efficiency, but only two fuel-burning engines.
The Mining Well digs a shaft vertical shaft below where it is placed until it either hits lava or bedrock. As the mined items are being spit out of the
top, it is recommended to place a Transport Pipe or a chest on top of it.
It needs to be powered by engines in order to be able to work. If you want it to work at a decent speed, you should use either four Redstone Engines running at full speed or at least one Steam Engine. While the Mining Well does not clear as much terrain as a Quarry, it is a lot less expensive, it doesn't need oil, fuel or lava, and if you set up several of them, you can also get a pretty decent mining yield early in the game.
In addition to the above, the Mining Well also functions as a crafting component for the Pump.
When you want to do some serious mining, this will be the machine you'll be using: It doesn't get more serious than the Quarry.
It is a fully automated, large-scale mining machine that will remove all blocks in its designated mining area from top to bottom until it either
hits lava or bedrock.
Once placed, the Quarry will mark a default area of 9 x 9 blocks for mining. However, if you want to, you can specify a larger or smaller area with Landmarks. To do so, place three landmarks so that at least one of the landmarks has direct line-of-sight of the two other landmarks, and rightclick one of them with a Wrench. The landmarks will now be connected through a red line that designates the mining area. Place the Quarry directly in front of one of the landmarks (but not on the red line or within the designated mining area). The landmarks will then be removed and can be collected for later usage.
The Quarry needs to be powered by several Steam Engines or Combustion Engines in order to run at a decent speed. The more engines you connect to it, the faster it will run. You can also build your engines someplace more convenient (for easier water and fuel access, for example) and have them power one or several Conductive Pipes which you can then connect to the Quarry.
After initializing a Quarry for the first time, a small drone will remove all blocks within the designated mining area, and then it will proceed to construct the frame where the borehead will operate. The mined items will be spit out of the top by default. If you place a Cobblestone Transport Pipe or a Stone Transport pipe on top, the mined items will be directly placed into the pipe; there is no need to place a Wooden Transport Pipe.
You found an oil well in the desert? Need to cool your engines? Want to empty that pesky volcano or get rid of a lava pool without endangering
yourself? The Pump is just what you need. You can use it to collect oil, water or lava and send it to Tanks for storage,
the Refinery for further refining, or directly to engines for usage.
It needs to be powered by an engine or a Conductive Pipe with sufficient power supply in order to run. A Steam Engine provides enough power for it to run both fast and steadily.
Tanks are used to store all kinds of liquids like water, lava, fuel or oil. They can store up
to 16 buckets of liquid per block.
Tanks can be stacked and the complete content of a Tank stack can be both withdrawn from and passed into the stack from the bottommost block. If you want to withdraw liquids from a tank, you need to use a Wooden Waterproof Pipe powered by a Redstone Engine or a Steam Engine.
The Refinery converts Oil into Fuel at a ratio of 1:1. You have to either put the Oil into the Refinery
with buckets, or pump it in using Waterproof Pipes. You also need to supply the Refinery with adequate power,
that is, with two or three combustion engines or a Conductive Pipe with a similar power output.
Once the Refinery is running, two colored bars will start to move up and down on its frontside. Those bars indicate the speed the Refinery is running at: red means it is running rather slow, while green indicates that it is running at optimum speed.
Make sure that you draw out the fuel with a Wooden Waterproof Pipe and store it in a Tank somewhere. Once the Refinery's internal fuel tank is full, all fuel that is produced after that will simply be destroyed.
The Blueprint is a record of a (player-built) structure that was recorded earlier using the Architect Table.
If you put it into a Builder and provide a sufficient supply of construction materials, the Builder will
duplicate the structure in exactly the same way it was recorded.
When you craft a Blueprint, it will be blank at first. Once you use it to create a record of a structure, white markings will appear on the item icon. You can choose to give your Blueprints a name, or you can leave the name field blank, in which case the Blueprints will simply be assigned a number.
If you want to duplicate simple terrain features or buildings made from a single material, you should use a Template instead.
Similar to Blueprints, Templates record a (player-built) structure. As opposed to Blueprints, however, they do only
save the structure (that is, the positioning of the blocks), but no information on the specific blocks the template was copied from.
You can use this for simple modular construction where you only need to work with one single building material, like laying the foundation of a house or erecting walls.
When you craft a Template, it will be blank at first. Once you use it to create a record of a structure, white markings will appear on the item icon. You can choose to give your Templates a name, or you can leave the name field blank, in which case the Templates will simply be assigned a number.
The Architect Table can record one or several structures within its designated area of operation and save them to a
Template or a Blueprint.
Before you start saving a template, you should first designate the area by placing Landmarks. If you want to save a three-dimensional structure, you need to place four landmarks in total. Make sure that one of those four landmarks has direct line-of-sight with all the other three landmarks. Once they have been placed, equip a Wrench and perform a rightclick on the one landmark that has direct line-of-sight with the other three. If you have done everything correctly, the landmarks will now be connected through red lines that mark the area designated for copying (Example: Placing the landmarks, Connecting the landmarks).
Now place the Architect Table directly in front of one the landmarks, this should turn the red lines into yellow and black stripes. Rightclick the Architect Table, enter a name in the text field and put one blank Blueprint or Template into the item slot to the left. The Architect Table will then start to record all blocks within its designated area of operation and save them to the blueprint or template.
The Blueprint Library can store Blueprints and Templates for later usage. In addition to that,
it allows you to save your blueprints and templates to your harddrive, and import blueprints and templates from other users into your world
So, if you want to save a blueprint you created earlier in the , you first have to rightclick the Blueprint Library to open its GUI. Place your blueprint into the right item slot of the arrow that is pointing to the left (screenshot). This will save the blueprint to your harddrive. Now if you want to create a copy of one of the blueprints or templates in your Blueprint Library, place a blank blueprint in the left item slot of the arrow pointing to the right.
Do not, under any circumstances, attempt to save a Template and write it to a Blueprint, or vice versa! Placing them in a Builder will not only crash Minecraft, but irrevocably corrupt your Minecraft World as well!
The Filler is a terraforming machine that transforms the area specified within its adjacent Landmarks. It needs to
be powered by Engines (Steam Engines at the very least) in order to be able to work.
Rightclicking it brings up a GUI that is similar to that of the crafting table. Using glass blocks and bricks, you can specify six different filling recipes. See Filler Patters for the recipes.
The Builder will automatically construct a structure that was previously recorded on a Template or a
Blueprint with an Architect Table. It needs to be powered by Engines
in order to run. While you can already run it with one or several Steam Engines, optimal speed is achieved with two
or more Combustion Engines running on full speed. If you prefer to centralize your energy production, you can also
connect the Builder to a Conductive Pipe.
Place the template or the blueprint you want to construct into the item slot of the Builder and deposit the necessary building materials into its "Building Resources" inventory. As soon as you place the blueprint or template into the item slot, a box of black and yellow caution tape that demarcates the construction area will appear. Make sure that the engines are switched on - and watch the Builder perform its magic. It will first delete all blocks that are in the way, and will then continue to place the blocks and items from its "Building Resources" inventory.
You can provide the building supplies either manually or by Transport Pipes.
The recipes below are placement patterns for the Filler.
|Fill Pattern||Fills the designated area with blocks.|
|Clear Pattern||Removes all blocks in the designated area. The removed blocks will be dropped on the ground for you to collect.|
|Stair Pattern||Creates a staircase-like pattern with steps that are one block high in the designated area.|
|Box Pattern||Creates walls, ceiling and floor within the designated area while leaving the inside hollow.|
|Flatten Pattern||Clears the designated area and fills in holes in the layer underneath it. The removed blocks will be dropped on the ground for you to collect.|
|Pyramid Pattern||Creates a pyramid in the designated area.|
|Automatic Crafting Table||
The Automatic Crafting Table provides you with the means to automate item crafting. You can pipe in items from any direction, and the finished
product has to be drawn out using a Wooden Transport Pipe.
To set up an Automatic Crafting Table, you first have to place the initial recipe inside of it, then connect it to your transport pipes. The table itself does not need any power. Once two pieces of every single crafting component are present and the Wooden Transport Pipe receives power from an engine, the table performs the crafting recipe and sends the output to the Wooden Transport Pipe.
Keep in mind that the table can only perform crafting recipes where the crafting components are able to stack. This means that you cannot automate recipes with items like the Philosopher's Stone from the Equivalent Exchange mod, or the Handsaw from the RedPower mod.
The Assembly Table is used to produce advanced crafting components and logistics control items like Pipe Wires, Logic Gates and Redstone Chipsets. It requires active and powered Lasers nearby in order to be able to function.
When you rightclick the table, a GUI with two separate inventories appears. The crafting materials have to be placed in the inventory to the left. The right inventory will then show you the items that can be assembled with the materials you placed in the left inventory. You can mark items for production by leftclicking on them. The table will then continue to assemble the target items until it either runs out of crafting materials or the engines powering the lasers stop.
If you want the Assembly Table to run at a reasonable speed, you should power each laser with at least one Combustion Engine. Finished items are placed into adjacent chests or pipes (you don't need a Wooden Transport Pipe, regular Stone Transport Pipes are sufficient), or, if there are no pipes or chests in the vicinity, ejected on top of it.
The number on the crafting recipes of the Pipe Wires, Logic Gates and Redstone Chipsets below indicate the BuildCraft engine power needed to create the item.
The Laser is a secondary component needed to power the Assembly Table. It needs to placed within 4 blocks range of the Assembly Table and has a rather high power requirement. You can use several Steam Engines to power one laser, but one or several Combustion Engines running on fuel are recommended if you want the Assembly Table to run at anything close to decent speed.
The color of the laser beam indicates the efficiency the laser is running at: a red beam means that it is running at its lowest efficiency, yellow beams are slightly more efficient, green beams indicate a pretty decent efficiency while a blue beam indicates that the laser is running at its highest efficiency.
|Advanced Crafting Table||
The Advanced Crafting Table, or the Assembly Workbench, as it is called in its GUI, is like an advanced version of the Automatic Crafting Table. Item recipes that are placed into its crafting grid create "shadow copies" of the items, so as opposed to the Automatic Crafting Table, you don't actually need to leave the crafting recipe items in the grid.
The table has its own inventory of 27 item slots. The ingredients for the crafting recipes need to be placed into this inventory. If you connect an item transport pipe to its top, the table will automatically output the crafted items to this pipe, otherwise it will place the crafted items into its own inventory. If you want to supply the table with crafting ingredients, you should do this with a pipe connected to its bottom side.
Like the Assembly Table, the Advanced Crafting Table is powered by lasers.
Chipsets are needed for the creation of more advanced items for logistics control.
|Redstone Chipset||Created in an Assembly Table. Needed to craft Gates.|
|Redstone Iron Chipset||Created in an Assembly Table. Needed to craft Iron OR Gates and Iron AND Gates.|
|Redstone Golden Chipset||Created in an Assembly Table. Needed to craft Gold OR Gates and Gold AND Gates.|
|Redstone Diamond Chipset||Created in an Assembly Table. Needed to craft Diamond OR Gates and Diamond AND Gates.|
|Pulsating Chipset||Created in an Assembly Table. Needed to craft all Autarchic Gates.|
Facades are plates that can be placed on transport pipes in order to hide them from sight. When placed, they occupy the same block as the pipe, but you cannot put items like torches, levers or redstone dust on them. Upon being mined, both the facade and the pipe it was placed on will be dropped.
Facades are crafted in an assembly table. Almost all blocks from vanilla Minecraft and some supported blocks from other mods can be crafted into facades. All facades are crafted like the recipe displayed below, just switch the stone block with a block of your choosing.
|Facade: Stone||The facade can be placed to hide a pipe from plain sight.|
Pipe Wires are created in an Assembly Table. They can be added to Pipes in order to allow Logic Gates to transmit signals between one another. In addition to that, they also serve as components used in crafting the more complex Gates.
|Red Pipe Wire||Transmits signals between Logic Gates. Does not connect to Pipe Wires of another color.|
|Blue Pipe Wire||Transmits signals between Logic Gates. Does not connect to Pipe Wires of another color.|
|Green Pipe Wire||Transmits signals between Logic Gates. Does not connect to Pipe Wires of another color.|
|Yellow Pipe Wire||Transmits signals between Logic Gates. Does not connect to Pipe Wires of another color.|
|Cobblestone Structure Pipe||
The Cobblestone Structure Pipe cannot transport items and does not connect to any other kind of pipe. You can use it to connect pipe wiring between two different pipes like this:
Note that you need a Cobblestone Transport Pipe to craft it.
Gates provide a method of controlling item flow and machine states from a distance. They have to be placed on pipes. Among other things, they can detect when an item, liquids or power is traversing a pipe, they can detect the state of adjacent machines and engines, they can detect whether an adjacent inventory or tank is full or empty, and they can transfer signals about those states with Pipe Wires to other gates. You can use this to create intricate logistics networks where your engines never overheat and where your chests never overflow!
This most basic gate activates when it detects one of the following states:
|Iron AND Gate||The Iron AND Pipe activates when two chosen states out of the following are detected simultaneously:|
|Iron OR Gate||The Iron OR Pipe activates when one out of two chosen states out of the following is detected:|
|Gold AND Gate||
The Gold AND Pipe activates when four chosen states out of the following are detected simultaneously:
|Gold OR Gate||
The Gold OR Pipe activates when at least one of four chosen states out of the following is detected:
|Diamond AND Gate||
The Diamond AND Pipe activates when eight chosen states out of the following are detected:
|Diamond OR Gate||
The Diamond OR Pipe activates when at least one of eight chosen states out of the following is detected:
Autarchic Gates are manufactured in the assembly table. They perform all functions of regular gates, but in addition to that, they can provide the energy output of a redstone engine when placed on a wooden transport pipe or any other pipe that needs a Buildcraft energy input. This means that you can draw items or liquids out of containers without having to place a redstone engine with an active redstone signal next to the corresponding connected pipe.
To set up an autarchic gate, place it on a wooden transport pipe, a wooden waterproof pipe, an emerald transport pipe or an emerald waterproof pipe like this, then perform a rightclick on the autarchic gate (without having a wrench equipped):
Click on the left field until the "Items in Inventory" symbol appears, then click on the right field until the "Energy Pulser" appears; both symbols look as pictured above.
|Autarchic Gate||Aside from the autarchic gate properties described in the introduction, this gate has the same general properties as the regular gate.|
|Autarchic Iron AND Gate||Aside from the autarchic gate properties described in the introduction, this gate has the same general properties as the regular Iron AND Gate.|
|Autarchic Iron OR Gate||Aside from the autarchic gate properties described in the introduction, this gate has the same general properties as the regular Iron OR Gate.|
|Autarchic Gold AND Gate||Aside from the autarchic gate properties described in the introduction, this gate has the same general properties as the regular Gold AND Gate.|
|Autarchic Gold OR Gate||Aside from the autarchic gate properties described in the introduction, this gate has the same general properties as the regular Gold OR Gate.|
|Autarchic Diamond AND Gate||Aside from the autarchic gate properties described in the introduction, this gate has the same general properties as the regular Diamond AND Gate.|
|Autarchic Diamond OR Gate||Aside from the autarchic gate properties described in the introduction, this gate has the same general properties as the regular Diamond OR Gate.|
The items listed in this category provide additional methods of controlling and tweaking your pipe-based logistics systems.
The Hopper serves as a buffer that dispenses items into an inventory below it. It has four storage slots, and it will dispense an item once it detects that the connected inventory slot below it is empty.